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[FreeCourseSite.com] Udemy - Complete C# Unity Developer 2D - Learn to Code Making Games

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视频 2018-11-11 20:38 2024-11-9 15:37 326 24.62 GB 333
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文件列表
  1. 1. Introduction & Setup/1. Why You Should Buy This Course.mp453.31MB
  2. 1. Introduction & Setup/2. Updating The Course.mp442.45MB
  3. 1. Introduction & Setup/3. Download Unity & Visual Studio.mp448.06MB
  4. 1. Introduction & Setup/4. Your First Code.mp4104.34MB
  5. 1. Introduction & Setup/5. Notes For Mac Users.mp434.46MB
  6. 1. Introduction & Setup/6. Community & Support.mp499.72MB
  7. 1. Introduction & Setup/7. Section Wrap Up.mp49.09MB
  8. 10. Bowlmaster 10-Pin Bowling/1. Introduction to Bowlmaster.mp427.51MB
  9. 10. Bowlmaster 10-Pin Bowling/10. 3D Sphere As Bowling Ball.mp456.16MB
  10. 10. Bowlmaster 10-Pin Bowling/11. Control Camera To Track Ball.mp436.92MB
  11. 10. Bowlmaster 10-Pin Bowling/12. 3D Collisions & Convex Meshes.mp421.64MB
  12. 10. Bowlmaster 10-Pin Bowling/13. Top Camera Render Texture.mp452.8MB
  13. 10. Bowlmaster 10-Pin Bowling/14. Improve UI Scaling.mp442.58MB
  14. 10. Bowlmaster 10-Pin Bowling/15. Simple Touch Control System.mp482.12MB
  15. 10. Bowlmaster 10-Pin Bowling/16. Adding Arrows To Nudge Ball.mp478.54MB
  16. 10. Bowlmaster 10-Pin Bowling/17. Animation Sub-State Machines.mp448.58MB
  17. 10. Bowlmaster 10-Pin Bowling/18. Working Around Nested Prefabs.mp483.85MB
  18. 10. Bowlmaster 10-Pin Bowling/19. Counting Upright Objects.mp465.75MB
  19. 10. Bowlmaster 10-Pin Bowling/20. Keep Going!.mp412.09MB
  20. 10. Bowlmaster 10-Pin Bowling/21. Detecting Pins Have Settled 1.mp4104.7MB
  21. 10. Bowlmaster 10-Pin Bowling/22. Detecting Pins Have Settled 2.mp4106.59MB
  22. 10. Bowlmaster 10-Pin Bowling/23. Sub-states & Default States.mp462.59MB
  23. 10. Bowlmaster 10-Pin Bowling/24. Calling Animator Helper Scripts.mp422.9MB
  24. 10. Bowlmaster 10-Pin Bowling/25. Some Debugging Tips.mp481.58MB
  25. 10. Bowlmaster 10-Pin Bowling/26. About The Next Video.mp418.5MB
  26. 10. Bowlmaster 10-Pin Bowling/27. Common Physics Issues.mp4104.46MB
  27. 10. Bowlmaster 10-Pin Bowling/28. Tidying & Refactoring Code.mp461.82MB
  28. 10. Bowlmaster 10-Pin Bowling/30. How 10-Pin Bowling Scoring Works.mp440.57MB
  29. 10. Bowlmaster 10-Pin Bowling/31. Test Driven Development (TDD).mp46.18MB
  30. 10. Bowlmaster 10-Pin Bowling/34. Making Your First Test Pass.mp463.35MB
  31. 10. Bowlmaster 10-Pin Bowling/35. Red Green Refactor.mp444.85MB
  32. 10. Bowlmaster 10-Pin Bowling/36. Finishing Our Control Code.mp495.05MB
  33. 10. Bowlmaster 10-Pin Bowling/37. Failing Tests Challenge.mp449.1MB
  34. 10. Bowlmaster 10-Pin Bowling/38. Bug Reporting Cycle.mp457.35MB
  35. 10. Bowlmaster 10-Pin Bowling/39. Wire-Up ActionMaster.cs.mp4147.55MB
  36. 10. Bowlmaster 10-Pin Bowling/40. Using OnTriggerExit().mp480.45MB
  37. 10. Bowlmaster 10-Pin Bowling/41. Creating A Testable Architecture.mp420.36MB
  38. 10. Bowlmaster 10-Pin Bowling/42. Tidying Before Moving On.mp481.25MB
  39. 10. Bowlmaster 10-Pin Bowling/43. Refactoring Code & Tests.mp492.32MB
  40. 10. Bowlmaster 10-Pin Bowling/44. A Game Manager With State.mp498.05MB
  41. 10. Bowlmaster 10-Pin Bowling/45. An Epic TDD Challenge.mp455.37MB
  42. 10. Bowlmaster 10-Pin Bowling/46. Realtime Bowling Scoring Solution.mp428.14MB
  43. 10. Bowlmaster 10-Pin Bowling/47. Golden Copy Testing.mp436.31MB
  44. 10. Bowlmaster 10-Pin Bowling/48. An Array Of UI Text.mp461.62MB
  45. 10. Bowlmaster 10-Pin Bowling/49. Tracing Errors Using Console.mp466.13MB
  46. 10. Bowlmaster 10-Pin Bowling/50. Try, Catch For Error Handling.mp46.55MB
  47. 10. Bowlmaster 10-Pin Bowling/51. Static Classes In C#.mp446.86MB
  48. 10. Bowlmaster 10-Pin Bowling/52. Unit Testing Monobehaviours.mp419.21MB
  49. 10. Bowlmaster 10-Pin Bowling/53. Designing Your Own Tests.mp423.33MB
  50. 10. Bowlmaster 10-Pin Bowling/54. Final Fixes & Finishing Off.mp435.59MB
  51. 10. Bowlmaster 10-Pin Bowling/55. Bug Fixes & Upgrading Test Tools.mp421.51MB
  52. 10. Bowlmaster 10-Pin Bowling/58. Section 8 Wrap Up.mp421.09MB
  53. 10. Bowlmaster 10-Pin Bowling/6. Installing Unity 5.mp422.62MB
  54. 10. Bowlmaster 10-Pin Bowling/7. Creating 3D Cube Floor.mp416.88MB
  55. 10. Bowlmaster 10-Pin Bowling/8. How To Install Blender.mp425.41MB
  56. 10. Bowlmaster 10-Pin Bowling/9. Import Pin From Blender.mp486.34MB
  57. 11. Zombie Runner FPS/1. Introduction to Zombie Runner.mp46.06MB
  58. 11. Zombie Runner FPS/10. Awsome-ify Your Scene Lighting.mp4198.73MB
  59. 11. Zombie Runner FPS/11. Setting Up Your Navmesh.mp4154.18MB
  60. 11. Zombie Runner FPS/12. Scaling Your Characters.mp4131.82MB
  61. 11. Zombie Runner FPS/13. Setup Player Spawn Points.mp424.68MB
  62. 11. Zombie Runner FPS/14. Using Input Mapping.mp416.33MB
  63. 11. Zombie Runner FPS/15. Adding 3D Helicopter Sound.mp435.05MB
  64. 11. Zombie Runner FPS/16. Rigged “Mechanim” Animation.mp462.2MB
  65. 11. Zombie Runner FPS/17. Exploring Humanoid Animation.mp4103.01MB
  66. 11. Zombie Runner FPS/18. Simple Day-Night Cycle.mp437.5MB
  67. 11. Zombie Runner FPS/19. Searching For Clear Area.mp4168.81MB
  68. 11. Zombie Runner FPS/20. Using SendMessageUpwards.mp464.85MB
  69. 11. Zombie Runner FPS/21. Inner Voice To Guide Player.mp4108.31MB
  70. 11. Zombie Runner FPS/22. Using BroadcastMessage().mp413.02MB
  71. 11. Zombie Runner FPS/23. Refactoring Our Message System.mp468.9MB
  72. 11. Zombie Runner FPS/24. Normalizing Audio Files.mp417.1MB
  73. 11. Zombie Runner FPS/25. Landing Area Prefab.mp4109.04MB
  74. 11. Zombie Runner FPS/26. Compacting Your Unity Folder.mp442.54MB
  75. 11. Zombie Runner FPS/29. Section 9 Wrap-Up.mp412.7MB
  76. 11. Zombie Runner FPS/5. About Unity 5.1 Features.mp450.34MB
  77. 11. Zombie Runner FPS/6. Creating A Terrain.mp4188.94MB
  78. 11. Zombie Runner FPS/7. First Person Character Controller.mp4126.12MB
  79. 11. Zombie Runner FPS/8. Placing Trees & Details.mp4183.68MB
  80. 11. Zombie Runner FPS/9. Adding A Water Table.mp4139.88MB
  81. 12. Twin Sticks 2.5D/1. Welcome to Twin Sticks.mp439.65MB
  82. 12. Twin Sticks 2.5D/10. Using The RollerBall Prefab.mp425.87MB
  83. 12. Twin Sticks 2.5D/11. Designing A Replay System.mp45.99MB
  84. 12. Twin Sticks 2.5D/12. Class Vs Struct In C#.mp411.77MB
  85. 12. Twin Sticks 2.5D/13. Creating A Replay System.mp416.38MB
  86. 12. Twin Sticks 2.5D/14. Building A Game Manager.mp429.81MB
  87. 12. Twin Sticks 2.5D/15. Touchscreen Joystick Control.mp445.59MB
  88. 12. Twin Sticks 2.5D/16. Level Unlocks In Unity.mp436.38MB
  89. 12. Twin Sticks 2.5D/17. Pausing Your Game.mp430.25MB
  90. 12. Twin Sticks 2.5D/18. Reading From 2nd Stick.mp468.26MB
  91. 12. Twin Sticks 2.5D/21. Section 10 Wrap-Up.mp412.48MB
  92. 12. Twin Sticks 2.5D/4. Introducing Version Control.mp446.54MB
  93. 12. Twin Sticks 2.5D/5. Sharing Your Game With Git.mp437.84MB
  94. 12. Twin Sticks 2.5D/6. Using SourceTree & Git.mp457.87MB
  95. 12. Twin Sticks 2.5D/7. Using CrossPlatformInputManager.mp460.19MB
  96. 12. Twin Sticks 2.5D/8. Using Analog Gamepad (Optional).mp424.67MB
  97. 13. Ahoy Matey RTS/1. Section 11 Notes.mp427.16MB
  98. 13. Ahoy Matey RTS/10. Networked Player Movement.mp447.39MB
  99. 13. Ahoy Matey RTS/11. Multiple Players With Local Authority.mp431.99MB
  100. 13. Ahoy Matey RTS/12. MultiPlayer Cameras.mp450.04MB
  101. 13. Ahoy Matey RTS/13. Network Recap & What’s Next.mp456.22MB
  102. 13. Ahoy Matey RTS/16. Section 11 Wrap-Up.mp417.52MB
  103. 13. Ahoy Matey RTS/2. Section 11 Game Design Document (GDD).mp422.94MB
  104. 13. Ahoy Matey RTS/3. Testing Network Games Locally.mp430.94MB
  105. 13. Ahoy Matey RTS/4. Deploying Our Game Locally.mp436.32MB
  106. 13. Ahoy Matey RTS/5. Introducing Network Manager.mp434.87MB
  107. 13. Ahoy Matey RTS/6. Replacing Network Manager HUD.mp412.34MB
  108. 13. Ahoy Matey RTS/7. About The Override Keyword.mp434.12MB
  109. 13. Ahoy Matey RTS/8. Logging Client Start Requests.mp425.96MB
  110. 13. Ahoy Matey RTS/9. Using NetworkTransform.mp432.45MB
  111. 14. TileVania - 2D Tilemap Platformer/1. Where This Section Came From.mp4110.71MB
  112. 14. TileVania - 2D Tilemap Platformer/10. Implement 2D Collision.mp4122.62MB
  113. 14. TileVania - 2D Tilemap Platformer/11. Maximize Learning Value.mp462.73MB
  114. 14. TileVania - 2D Tilemap Platformer/12. Move Player Horizontally.mp4105.03MB
  115. 14. TileVania - 2D Tilemap Platformer/13. Flip Character Sprite.mp448.97MB
  116. 14. TileVania - 2D Tilemap Platformer/14. Instructor Hangout 6.1.mp4258.25MB
  117. 14. TileVania - 2D Tilemap Platformer/15. Animation State In Code.mp470.63MB
  118. 14. TileVania - 2D Tilemap Platformer/16. Jumpy Jumpy.mp4139.81MB
  119. 14. TileVania - 2D Tilemap Platformer/17. Jump if IsTouchingLayers.mp469.08MB
  120. 14. TileVania - 2D Tilemap Platformer/18. Climb Ladder.mp4143.7MB
  121. 14. TileVania - 2D Tilemap Platformer/19. Climb Ladder Tweaks.mp471.75MB
  122. 14. TileVania - 2D Tilemap Platformer/20. Perspective Vs Orthographic Cameras.mp482.23MB
  123. 14. TileVania - 2D Tilemap Platformer/21. Cinemachine Follow Camera.mp4147.88MB
  124. 14. TileVania - 2D Tilemap Platformer/22. Cinemachine Confiner Extension.mp4119.78MB
  125. 14. TileVania - 2D Tilemap Platformer/23. State-Driven Cameras.mp4190.25MB
  126. 14. TileVania - 2D Tilemap Platformer/24. Prevent Wall Jump.mp497.02MB
  127. 14. TileVania - 2D Tilemap Platformer/25. Making Enemies.mp4211.45MB
  128. 14. TileVania - 2D Tilemap Platformer/26. Player Death.mp4202.4MB
  129. 14. TileVania - 2D Tilemap Platformer/27. Adding Hazards.mp4143.08MB
  130. 14. TileVania - 2D Tilemap Platformer/28. Level Flow Layout.mp4205.96MB
  131. 14. TileVania - 2D Tilemap Platformer/29. Level Exit Portal.mp4139.58MB
  132. 14. TileVania - 2D Tilemap Platformer/3. Welcome To TileVania.mp4121.54MB
  133. 14. TileVania - 2D Tilemap Platformer/30. Start & Success Screens.mp4143.21MB
  134. 14. TileVania - 2D Tilemap Platformer/31. Game Session Controller.mp4111.94MB
  135. 14. TileVania - 2D Tilemap Platformer/32. Coin Pickups.mp4113.27MB
  136. 14. TileVania - 2D Tilemap Platformer/33. Persistent SFX.mp4102.47MB
  137. 14. TileVania - 2D Tilemap Platformer/34. Persistent Score & Lives.mp4141.81MB
  138. 14. TileVania - 2D Tilemap Platformer/35. Remembering Pickups.mp4100.01MB
  139. 14. TileVania - 2D Tilemap Platformer/4. TileVania Game Design.mp489.55MB
  140. 14. TileVania - 2D Tilemap Platformer/5. Slicing Sprite Sheets.mp462.48MB
  141. 14. TileVania - 2D Tilemap Platformer/6. Intro To Unity Tilemap.mp4177.94MB
  142. 14. TileVania - 2D Tilemap Platformer/7. Unity Rule Tiles.mp4140.22MB
  143. 14. TileVania - 2D Tilemap Platformer/8. Create Player Idle Animation.mp4120.68MB
  144. 14. TileVania - 2D Tilemap Platformer/9. Animation States & Transitions.mp499.2MB
  145. 15. Continuing Your GameDev Journey/1. Show Level Load Progress Bar.mp412.36MB
  146. 15. Continuing Your GameDev Journey/2. Challenge Make Health Bar Prefab.mp447.35MB
  147. 15. Continuing Your GameDev Journey/3. About Dynamic Music.mp4400.97MB
  148. 15. Continuing Your GameDev Journey/4. Our Facebook Group.mp48.14MB
  149. 15. Continuing Your GameDev Journey/6. THE END.mp46.88MB
  150. 15. Continuing Your GameDev Journey/8. Credits.mp411.14MB
  151. 2. Number Wizard - Basic C# Coding/1. Welcome To Number Wizard Console.mp434.58MB
  152. 2. Number Wizard - Basic C# Coding/2. Print To Console With Debug.Log().mp492.55MB
  153. 2. Number Wizard - Basic C# Coding/3. Introducing Variables.mp469.34MB
  154. 2. Number Wizard - Basic C# Coding/4. Respond To Player Input.mp4140.95MB
  155. 2. Number Wizard - Basic C# Coding/5. Using if, else if & else.mp460.37MB
  156. 2. Number Wizard - Basic C# Coding/6. Scope And Context Of Variables.mp484.81MB
  157. 2. Number Wizard - Basic C# Coding/7. Calculate Guess Variable.mp4101.3MB
  158. 2. Number Wizard - Basic C# Coding/8. Functions & Encapsulating.mp4106.14MB
  159. 2. Number Wizard - Basic C# Coding/9. Number Wizard Console Wrap Up.mp428.65MB
  160. 3. Text101/1. Welcome To Text101.mp456.05MB
  161. 3. Text101/10. Manage Next States.mp479.86MB
  162. 3. Text101/11. Game State Story Design.mp4127.28MB
  163. 3. Text101/12. Organise State Files.mp4100.99MB
  164. 3. Text101/13. TextMesh Pro & Polish.mp4166.5MB
  165. 3. Text101/15. Text101 Instructor Hangout #1.mp4262.92MB
  166. 3. Text101/16. Publish Your WebGL Game.mp4106.06MB
  167. 3. Text101/17. For Loops.mp499.37MB
  168. 3. Text101/2. Text101 Game Design.mp482.18MB
  169. 3. Text101/3. Creating Sprites In Unity.mp4125.89MB
  170. 3. Text101/4. UI Canvas & Text.mp4104.3MB
  171. 3. Text101/5. Update Text Component.mp4130.98MB
  172. 3. Text101/6. Game States.mp490.4MB
  173. 3. Text101/7. Unity Scriptable Objects.mp466.34MB
  174. 3. Text101/8. Public Methods & Return Types.mp4104.69MB
  175. 3. Text101/9. Creating An Array.mp4112.08MB
  176. 4. Number Wizard UI/1. Welcome To Number Wizard UI.mp437.98MB
  177. 4. Number Wizard UI/10. Use Random.Range().mp485.62MB
  178. 4. Number Wizard UI/11. Polish & Standalone Build.mp4107.85MB
  179. 4. Number Wizard UI/13. NWUI Instructor Hangout #1.mp4197.78MB
  180. 4. Number Wizard UI/2. Number Wizard UI Game Design.mp470.62MB
  181. 4. Number Wizard UI/3. UI Anchors.mp495.49MB
  182. 4. Number Wizard UI/4. Making Buttons.mp4127.56MB
  183. 4. Number Wizard UI/5. Button Click Loads Scene.mp4102.24MB
  184. 4. Number Wizard UI/6. Load All Scenes.mp452.55MB
  185. 4. Number Wizard UI/7. Prepare Game Screen.mp4109.01MB
  186. 4. Number Wizard UI/8. Import & Refactor Code.mp468.95MB
  187. 4. Number Wizard UI/9. Using ToString().mp475.2MB
  188. 5. Block Breaker/1. Welcome To Block Breaker.mp434.03MB
  189. 5. Block Breaker/10. Distance As A Vector2.mp4106.47MB
  190. 5. Block Breaker/11. Launch The Ball.mp492.27MB
  191. 5. Block Breaker/13. Play Space & Gravity.mp4113.82MB
  192. 5. Block Breaker/14. Destroy GameObject.mp483.43MB
  193. 5. Block Breaker/15. Using Prefabs In Unity.mp4193.03MB
  194. 5. Block Breaker/16. Make A Second Level.mp491.17MB
  195. 5. Block Breaker/18. Fraction Too Much Friction.mp435.07MB
  196. 5. Block Breaker/19. GetComponent To Play Audio.mp4106.28MB
  197. 5. Block Breaker/2. Block Breaker Game Design.mp499.55MB
  198. 5. Block Breaker/20. Play Random Sound From Array.mp482.59MB
  199. 5. Block Breaker/21. PlayClipAtPoint().mp491.61MB
  200. 5. Block Breaker/22. Count Breakable Blocks.mp475.61MB
  201. 5. Block Breaker/24. Win The Level & Load.mp479.69MB
  202. 5. Block Breaker/25. Using Time.timeScale.mp4103.48MB
  203. 5. Block Breaker/26. Add Player Score.mp470.29MB
  204. 5. Block Breaker/27. Display Player Score.mp4100.95MB
  205. 5. Block Breaker/28. Implement Singleton Pattern.mp4151.88MB
  206. 5. Block Breaker/3. Export & Import Package.mp497MB
  207. 5. Block Breaker/30. Reset Game Session.mp481.21MB
  208. 5. Block Breaker/31. Instantiate GameObject.mp4113.57MB
  209. 5. Block Breaker/32. Using Tags In Unity.mp4112.81MB
  210. 5. Block Breaker/33. Block Damage Levels.mp458.34MB
  211. 5. Block Breaker/34. Damage Affordance.mp4132.94MB
  212. 5. Block Breaker/36. Smarter maxHits Logic.mp4118.8MB
  213. 5. Block Breaker/37. Prevent Boring Ball Loops.mp4115.43MB
  214. 5. Block Breaker/38. Extreme! Tuning!.mp4125.97MB
  215. 5. Block Breaker/39. Tune & Playtest.mp497.47MB
  216. 5. Block Breaker/4. World Units & Play Space.mp4129.56MB
  217. 5. Block Breaker/40. Autoplay for Playtesting.mp4125.81MB
  218. 5. Block Breaker/41. Make Levels & Upload.mp469.5MB
  219. 5. Block Breaker/43. Block Breaker Wrap-Up.mp452.2MB
  220. 5. Block Breaker/5. Rigidbody & Colliders.mp497.4MB
  221. 5. Block Breaker/6. Add Unity Physics Material.mp487.69MB
  222. 5. Block Breaker/7. Colliders, Collision & Triggers.mp4137.44MB
  223. 5. Block Breaker/8. Move Object With Mouse.mp4147.7MB
  224. 5. Block Breaker/9. Limit With Mathf.Clamp().mp444.71MB
  225. 6. Laser Defender/1. Welcome To Laser Defender.mp469.59MB
  226. 6. Laser Defender/10. Repeat Fire Coroutine.mp491.34MB
  227. 6. Laser Defender/11. GameObject Shredder.mp476.92MB
  228. 6. Laser Defender/13. Create List Of Waypoints.mp4104.23MB
  229. 6. Laser Defender/14. Move Enemy On Path.mp496.53MB
  230. 6. Laser Defender/15. WaveConfig Scriptable Object.mp4124.01MB
  231. 6. Laser Defender/16. Using A Foreach Loop.mp493.98MB
  232. 6. Laser Defender/17. Spawn Multiple Enemies.mp4140.01MB
  233. 6. Laser Defender/19. WaveConfig For Path & Speed.mp484.9MB
  234. 6. Laser Defender/2. Laser Defender Game Design.mp456.54MB
  235. 6. Laser Defender/20. Spawn Multiple Enemy Waves.mp4114.04MB
  236. 6. Laser Defender/21. Loop All Enemy Waves.mp446.96MB
  237. 6. Laser Defender/22. Create Damage Dealer Class.mp4130.17MB
  238. 6. Laser Defender/23. Destroy Enemy.mp452.69MB
  239. 6. Laser Defender/25. Make Enemy Shoot.mp4126.23MB
  240. 6. Laser Defender/26. Player Life And Death.mp497.62MB
  241. 6. Laser Defender/27. Layer Collision Matrix.mp4128.88MB
  242. 6. Laser Defender/28. Scrolling Background.mp4109.94MB
  243. 6. Laser Defender/29. Introducing Particle Effects.mp4187.44MB
  244. 6. Laser Defender/3. Set Up Project.mp4124.84MB
  245. 6. Laser Defender/31. Explosion Particle Effect.mp4195.46MB
  246. 6. Laser Defender/32. Trigger Sound Effects.mp4198.34MB
  247. 6. Laser Defender/33. Load All The Scenes.mp4215.89MB
  248. 6. Laser Defender/34. Delay For Loading Scene.mp4126.96MB
  249. 6. Laser Defender/35. Music Player With Singleton.mp4107.04MB
  250. 6. Laser Defender/36. Add & Display Score.mp4198.86MB
  251. 6. Laser Defender/37. Display Player Health.mp475.56MB
  252. 6. Laser Defender/38. New Enemy & Projectile.mp4145.66MB
  253. 6. Laser Defender/39. Sorting Layer & Spinning Projectile.mp482.65MB
  254. 6. Laser Defender/4. Movement & Time.deltaTime.mp4153.35MB
  255. 6. Laser Defender/5. ViewPortToWorldPoint().mp4124.25MB
  256. 6. Laser Defender/7. What Feature Next.mp461.56MB
  257. 6. Laser Defender/8. Make Player Shoot.mp4156.25MB
  258. 6. Laser Defender/9. Using Coroutines.mp484.5MB
  259. 7. Updates And Important Messages/1. Message About New Content.mp455.13MB
  260. 8. Laser Defender/1. Introduction to Laser Defender.mp47.45MB
  261. 8. Laser Defender/10. Moving The Enemy Formation.mp426.66MB
  262. 8. Laser Defender/11. Fixing The Formation Movement.mp425.85MB
  263. 8. Laser Defender/12. Spawning Projectiles.mp429.38MB
  264. 8. Laser Defender/14. Shooting Enemies.mp421.63MB
  265. 8. Laser Defender/15. Enemies Shooting Back.mp432.01MB
  266. 8. Laser Defender/16. Controlling Collisions with Layers.mp410.38MB
  267. 8. Laser Defender/17. Detecting Enemies Have Been Destroyed.mp425.47MB
  268. 8. Laser Defender/18. Spawning Enemies One By One.mp415.02MB
  269. 8. Laser Defender/20. Enemy Position Animation.mp425.46MB
  270. 8. Laser Defender/21. Creating A Starfield.mp420.58MB
  271. 8. Laser Defender/22. Keeping Score.mp420.03MB
  272. 8. Laser Defender/23. Sound Effects For Fun And Profit.mp412.94MB
  273. 8. Laser Defender/24. Sprite Rendering Order.mp412.09MB
  274. 8. Laser Defender/25. Polishing The Menu System I.mp420.83MB
  275. 8. Laser Defender/26. Polishing The Menu System II.mp451.92MB
  276. 8. Laser Defender/27. LD Unity 5 & Web GL Sharing (Optional).mp412.06MB
  277. 8. Laser Defender/30. Section 6 Wrap Up.mp410.71MB
  278. 8. Laser Defender/5. Importing The Menu System.mp452.37MB
  279. 8. Laser Defender/6. A Starship We Can Control.mp414.2MB
  280. 8. Laser Defender/7. Restricting The Player's Position.mp420.08MB
  281. 8. Laser Defender/8. Creating The Enemies.mp411.8MB
  282. 8. Laser Defender/9. Creating Enemy Positions.mp416.41MB
  283. 9. Glitch Garden A Plants vs. Zombies Clone/1. Introduction To Glitch Garden.mp414.74MB
  284. 9. Glitch Garden A Plants vs. Zombies Clone/10. Scaling Level Backgrounds.mp414.88MB
  285. 9. Glitch Garden A Plants vs. Zombies Clone/11. Introducing PlayerPrefs.mp418.32MB
  286. 9. Glitch Garden A Plants vs. Zombies Clone/12. Our PlayerPrefsManager.cs.mp427.81MB
  287. 9. Glitch Garden A Plants vs. Zombies Clone/13. Our PlayerPrefsManager - part 2.mp432.96MB
  288. 9. Glitch Garden A Plants vs. Zombies Clone/15. UI Sliders For Options.mp427.97MB
  289. 9. Glitch Garden A Plants vs. Zombies Clone/17. Sprite Sheet Animation.mp422.5MB
  290. 9. Glitch Garden A Plants vs. Zombies Clone/18. Ratio Math Primer.mp427.77MB
  291. 9. Glitch Garden A Plants vs. Zombies Clone/19. World Space UI Canvas.mp425.52MB
  292. 9. Glitch Garden A Plants vs. Zombies Clone/20. The Animation Controller.mp421.64MB
  293. 9. Glitch Garden A Plants vs. Zombies Clone/21. Texture Size & Compression.mp419.51MB
  294. 9. Glitch Garden A Plants vs. Zombies Clone/22. Using Gimp To Slice Images.mp422.47MB
  295. 9. Glitch Garden A Plants vs. Zombies Clone/23. 2D “Bone-Based” Animation.mp422.87MB
  296. 9. Glitch Garden A Plants vs. Zombies Clone/24. Animating Our Lizard.mp483.8MB
  297. 9. Glitch Garden A Plants vs. Zombies Clone/25. Animating Our Cactus.mp449.33MB
  298. 9. Glitch Garden A Plants vs. Zombies Clone/26. Finishing Our Defenders.mp439.23MB
  299. 9. Glitch Garden A Plants vs. Zombies Clone/27. Finishing Our Attackers.mp475.47MB
  300. 9. Glitch Garden A Plants vs. Zombies Clone/28. Projectile Animation.mp414.65MB
  301. 9. Glitch Garden A Plants vs. Zombies Clone/29. Using Unity Remote.mp478.38MB
  302. 9. Glitch Garden A Plants vs. Zombies Clone/30. Review & Improvements.mp466.41MB
  303. 9. Glitch Garden A Plants vs. Zombies Clone/32. Moving Attackers From Script.mp482.39MB
  304. 9. Glitch Garden A Plants vs. Zombies Clone/33. Collision Matrix In Script.mp4118.84MB
  305. 9. Glitch Garden A Plants vs. Zombies Clone/34. Using Animation Events.mp4100.94MB
  306. 9. Glitch Garden A Plants vs. Zombies Clone/35. Components “vs” Inheritance.mp430.36MB
  307. 9. Glitch Garden A Plants vs. Zombies Clone/36. Using A Health Component.mp492.61MB
  308. 9. Glitch Garden A Plants vs. Zombies Clone/37. Animating Defenders & Projectiles.mp4137.29MB
  309. 9. Glitch Garden A Plants vs. Zombies Clone/38. Animator Firing Projectiles.mp4105.77MB
  310. 9. Glitch Garden A Plants vs. Zombies Clone/39. Separate Attack & Fire States.mp467MB
  311. 9. Glitch Garden A Plants vs. Zombies Clone/40. Handling Projectile Damage.mp444.46MB
  312. 9. Glitch Garden A Plants vs. Zombies Clone/41. “Tower” Selector Buttons.mp454.89MB
  313. 9. Glitch Garden A Plants vs. Zombies Clone/42. Creating When Needed.mp416.89MB
  314. 9. Glitch Garden A Plants vs. Zombies Clone/43. Spawn Defenders To Grid.mp434.81MB
  315. 9. Glitch Garden A Plants vs. Zombies Clone/44. Enemy Spawning & Flow.mp4112.78MB
  316. 9. Glitch Garden A Plants vs. Zombies Clone/46. Shooters Detect Attackers.mp4110.98MB
  317. 9. Glitch Garden A Plants vs. Zombies Clone/47. Using Stars As Currency.mp480.72MB
  318. 9. Glitch Garden A Plants vs. Zombies Clone/48. Spending Star Currency.mp422.59MB
  319. 9. Glitch Garden A Plants vs. Zombies Clone/49. Handle Lose Condition.mp447.74MB
  320. 9. Glitch Garden A Plants vs. Zombies Clone/5. Making A Splash Screen.mp420.07MB
  321. 9. Glitch Garden A Plants vs. Zombies Clone/50. UI Slider Level Timer.mp433.81MB
  322. 9. Glitch Garden A Plants vs. Zombies Clone/51. Review & Tidy Up.mp499.79MB
  323. 9. Glitch Garden A Plants vs. Zombies Clone/52. Play Testing & Tuning.mp4110.11MB
  324. 9. Glitch Garden A Plants vs. Zombies Clone/53. Installing Android Studio.mp48.33MB
  325. 9. Glitch Garden A Plants vs. Zombies Clone/54. Building To Android.mp427.08MB
  326. 9. Glitch Garden A Plants vs. Zombies Clone/55. Build To iOS Simulator.mp450.8MB
  327. 9. Glitch Garden A Plants vs. Zombies Clone/56. User Testing Tweaks.mp481.01MB
  328. 9. Glitch Garden A Plants vs. Zombies Clone/57. GG Unity 5 & Web GL Sharing (Optional).mp413.14MB
  329. 9. Glitch Garden A Plants vs. Zombies Clone/6. Scaling & Aspect Ratios.mp422.15MB
  330. 9. Glitch Garden A Plants vs. Zombies Clone/61. Section 7 Wrap Up.mp421.06MB
  331. 9. Glitch Garden A Plants vs. Zombies Clone/7. Alternative Music Manager.mp418.31MB
  332. 9. Glitch Garden A Plants vs. Zombies Clone/8. Menus, Options & Music.mp425.7MB
  333. 9. Glitch Garden A Plants vs. Zombies Clone/9. Adding Fade Transitions.mp417.46MB
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