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Udemy - RPG Core Combat Creator. Learn Intermediate Unity C# Coding
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2024-9-7 01:46
2024-11-6 08:34
85
1.09 GB
184
磁力链接
magnet:?xt=urn:btih:74101f8885f3e7d2efeca69a62254cb906273ad4
迅雷链接
thunder://QUFtYWduZXQ6P3h0PXVybjpidGloOjc0MTAxZjg4ODVmM2U3ZDJlZmVjYTY5YTYyMjU0Y2I5MDYyNzNhZDRaWg==
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相关链接
Udemy
-
RPG
Core
Combat
Creator
Learn
Intermediate
Unity
C#
Coding
文件列表
01. Introduction & Setup/01 - Welcome To The Course.mkv
3.74MB
01. Introduction & Setup/02 - Install Unity 20183.mkv
3.78MB
01. Introduction & Setup/03 - Install Visual Studio Code.mkv
3.66MB
01. Introduction & Setup/05 - Quick Game Design Overview.mkv
4.78MB
01. Introduction & Setup/06 - Architectural Overview.mkv
4.56MB
01. Introduction & Setup/07 - Community & Support.mkv
5.53MB
02. Basic Movement/08 - Section Overview.mkv
975.83KB
02. Basic Movement/09 - Create A Simple Sandbox.mkv
8.25MB
02. Basic Movement/10 - Move Using Nav Mesh Agent.mkv
4.98MB
02. Basic Movement/11 - Refining Your Nav Mesh.mkv
8.98MB
02. Basic Movement/12 - Introduction To Raycasting.mkv
3.71MB
02. Basic Movement/13 - Implement Click.mkv
5.06MB
02. Basic Movement/14 - Create A Fixed Follow Camera.mkv
4.5MB
02. Basic Movement/15 - Animation Blend Trees.mkv
8.45MB
02. Basic Movement/16 - Match Animation To Movement.mkv
10.61MB
02. Basic Movement/17 - Basic Movement Tweaks.mkv
4.88MB
02. Basic Movement/18 - Project Folder Structure.mkv
4.9MB
03. High Level Game Design/19 - Section Intro.mkv
2.32MB
03. High Level Game Design/20 - 15 Page Game Design Document.mkv
8.54MB
03. High Level Game Design/21 - The Player Experience.mkv
10.41MB
03. High Level Game Design/22 - First Draft Of Your GDD.mkv
5.59MB
04. Basic Combat/23 - Section Overview.mkv
854.12KB
04. Basic Combat/24 - Separating The Control Layer.mkv
6.44MB
04. Basic Combat/25 - Namespaces To See Dependencies.mkv
4.74MB
04. Basic Combat/26 - Raycasting For Components.mkv
7.98MB
04. Basic Combat/27 - Implementing Action Priority.mkv
5.8MB
04. Basic Combat/28 - Move Within Range.mkv
5.59MB
04. Basic Combat/29 - Cancelling Combat With Movement.mkv
5.69MB
04. Basic Combat/30 - Decoupling Dependency Cycles.mkv
5.52MB
04. Basic Combat/31 - Dependency Inversion With Interfaces.mkv
6.48MB
04. Basic Combat/32 - Add Attack Animation.mkv
3.32MB
04. Basic Combat/33 - Trigger Animation In Code.mkv
5.68MB
04. Basic Combat/34 - Throttling Our Attacks.mkv
3.97MB
04. Basic Combat/35 - Taking Damage.mkv
5.28MB
04. Basic Combat/36 - Nested Prefabs And Variants.mkv
9.01MB
04. Basic Combat/37 - Using Prefab Variants.mkv
6.09MB
04. Basic Combat/38 - Any State Animations.mkv
1.89MB
04. Basic Combat/39 - Trigger Death Animation.mkv
2.94MB
04. Basic Combat/40 - Stop Attacking Already.mkv
6.63MB
04. Basic Combat/41 - Look Them In The Eyes.mkv
4.63MB
04. Basic Combat/42 - Ignore Dead Enemies.mkv
4.09MB
04. Basic Combat/43 - Bugs What Bugs.mkv
6.43MB
05. Enemy AI/44 - Section Overview.mkv
2.63MB
05. Enemy AI/45 - Calculating AI Chase Distance.mkv
6.03MB
05. Enemy AI/46 - Swappable Control Systems.mkv
7.06MB
05. Enemy AI/47 - Disable Control When Dead.mkv
7.37MB
05. Enemy AI/48 - Visualising With Gizmos.mkv
5MB
05. Enemy AI/49 - AI Guarding Behaviour.mkv
3.12MB
05. Enemy AI/50 - Thats Some Suspicious Behaviour.mkv
5.94MB
05. Enemy AI/51 - Visualising Waypoints.mkv
5.44MB
05. Enemy AI/52 - Waypoint Loops.mkv
3.43MB
05. Enemy AI/53 - Patrolling Behaviour.mkv
7.07MB
05. Enemy AI/54 - Dwelling At Waypoints.mkv
6.52MB
06. First Moment/55 - Section Overview First Moment.mkv
1.8MB
06. First Moment/56 - Design A Moment.mkv
3.06MB
06. First Moment/57 - Sketch Your Moment.mkv
3.49MB
06. First Moment/58 - Tips To Improve Workflow.mkv
7.86MB
06. First Moment/59 - Craft The Environment.mkv
13.53MB
06. First Moment/60 - Hits.mkv
5.77MB
06. First Moment/61 - Tweak Enemy Patrol.mkv
10.75MB
06. First Moment/62 - Cinemachine Follow Camera.mkv
7.52MB
06. First Moment/63 - Make Cinematic Sequence.mkv
11.78MB
06. First Moment/64 - Trigger Cinemachine Cut Scene.mkv
7.06MB
06. First Moment/65 - The Observer Pattern In C.mkv
7.68MB
06. First Moment/66 - Player Input In Cutscenes.mkv
5.58MB
07. Scene Management/67 - Section Overview.mkv
1.59MB
07. Scene Management/68 - Make A Second Scene.mkv
7.58MB
07. Scene Management/69 - Scene Loading Portals.mkv
4.46MB
07. Scene Management/70 - How Coroutines Work.mkv
5.6MB
07. Scene Management/71 - Wait For Scene To Load.mkv
4.15MB
07. Scene Management/72 - Player Spawn Point.mkv
7.39MB
07. Scene Management/73 - Cross Scene References.mkv
7.12MB
07. Scene Management/74 - Canvas Groups For Fading.mkv
1.51MB
07. Scene Management/75 - Nested Coroutines For Fading.mkv
6.4MB
07. Scene Management/76 - Avoiding The Singleton Pattern.mkv
8.29MB
08. Saving Asset Pack/77 - Section Overview Saving Asset Pack.mkv
2.8MB
08. Saving Asset Pack/78 - The Saving System Overview.mkv
2.34MB
08. Saving Asset Pack/79 - Triggering Saving And Loading.mkv
3.98MB
08. Saving Asset Pack/80 - Saveable Components And GameObjects.mkv
6.37MB
08. Saving Asset Pack/81 - Challenge Saveable Health.mkv
3.97MB
08. Saving Asset Pack/82 - Checkpoints Between Scenes.mkv
7.61MB
08. Saving Asset Pack/83 - Loading The Saved Scene.mkv
4.53MB
08. Saving Asset Pack/84 - BONUS Capturing Multiple Parameters.mkv
4.76MB
09. Saving System/087 - Section Overview Saving System.mkv
2.49MB
09. Saving System/088 - Save System Design.mkv
2.96MB
09. Saving System/089 - Overview Of Binary Serialization.mkv
3.5MB
09. Saving System/090 - File Paths In C.mkv
3.19MB
09. Saving System/091 - Understanding Unicode.mkv
9.41MB
09. Saving System/092 - Filestream Read And Write In C.mkv
4.5MB
09. Saving System/093 - Converting To Binary In C.mkv
7.45MB
09. Saving System/094 - BinaryFormatter For Serialization.mkv
10.27MB
09. Saving System/095 - Saveable Entities.mkv
9.54MB
09. Saving System/096 - Generating UUIDs In C.mkv
8.66MB
09. Saving System/097 - Editing SerializedFields.mkv
10.38MB
09. Saving System/098 - Serializing With SaveableEntities.mkv
6.1MB
09. Saving System/099 - Saving Multiple Scenes.mkv
7.29MB
09. Saving System/100 - Saving Multiple Scenes.mkv
5.77MB
09. Saving System/101 - Checkpoints Between Scenes.mkv
7MB
09. Saving System/102 - ISaveable Components.mkv
9.3MB
09. Saving System/103 - Deduplicating UUIDs.mkv
8.62MB
09. Saving System/104 - Restoring Health.mkv
5.36MB
09. Saving System/105 - Reloading The Last Scene.mkv
9.35MB
09. Saving System/106 - Fading Before Scene Load.mkv
5.82MB
10. Simple Weapons/107 - Section Overview Simple Weapons.mkv
1.08MB
10. Simple Weapons/108 - Equip A Weapon.mkv
7.5MB
10. Simple Weapons/109 - Animator Override Controller.mkv
3.84MB
10. Simple Weapons/110 - Creating Scriptable Objects.mkv
4.56MB
10. Simple Weapons/111 - Unarmed As A Weapon.mkv
5.28MB
10. Simple Weapons/112 - Basic Weapon Pickup.mkv
7.18MB
10. Simple Weapons/113 - Left Handed Weapons.mkv
8.05MB
10. Simple Weapons/114 - Make A Weapon Projectile.mkv
7.4MB
10. Simple Weapons/115 - Shoot Projectiles.mkv
7.9MB
10. Simple Weapons/116 - Damage From Projectiles.mkv
6.34MB
10. Simple Weapons/117 - Trails & Prefab Variants.mkv
7.22MB
10. Simple Weapons/118 - Destroy Old Weapon.mkv
6.78MB
10. Simple Weapons/119 - Improve Projectile Behaviour.mkv
8.44MB
10. Simple Weapons/120 - Fireball Weapon & Pickup.mkv
3.83MB
10. Simple Weapons/121 - Fireball Particle System.mkv
5.74MB
10. Simple Weapons/122 - Projectile Impact Effect.mkv
4.14MB
10. Simple Weapons/123 - Destroy The Unwanted.mkv
10.23MB
10. Simple Weapons/124 - Resetting The Default Animator.mkv
5.16MB
10. Simple Weapons/125 - Dynamic Resource Loading.mkv
6.08MB
10. Simple Weapons/126 - Saving Weapon Choice.mkv
4.96MB
10. Simple Weapons/127 - Pickup Respawning.mkv
5.09MB
11. Character Stats/128 - Progression Design.mkv
4.63MB
11. Character Stats/129 - Progression Scriptable Object.mkv
6.52MB
11. Character Stats/130 - Looking Up The Health Stat.mkv
9.4MB
11. Character Stats/131 - Debug Health Display.mkv
6.59MB
11. Character Stats/132 - Enemy Health Display.mkv
4.7MB
11. Character Stats/133 - Awarding Experience Points.mkv
8.21MB
11. Character Stats/134 - Editing Scriptable Object Files.mkv
6.7MB
11. Character Stats/135 - Finding A Stat By Enum.mkv
6.43MB
11. Character Stats/136 - Saving Experience Points.mkv
1.8MB
11. Character Stats/137 - Displaying Experience.mkv
3.35MB
11. Character Stats/138 - Performant Lookups With Dictionaries.mkv
8.6MB
11. Character Stats/139 - Levelling Up.mkv
9.96MB
11. Character Stats/140 - Displaying The Level.mkv
2.14MB
11. Character Stats/141 - Squashing Health Bugs.mkv
6.8MB
11. Character Stats/142 - Events And Delegates.mkv
8.49MB
11. Character Stats/143 - Delegates And Actions For Leveling Up.mkv
4.69MB
11. Character Stats/144 - Saving Race Conditions.mkv
4.22MB
11. Character Stats/145 - Level Up Events And Particle Effects.mkv
8.27MB
11. Character Stats/146 - Damage Progression.mkv
6.61MB
11. Character Stats/147 - Extensible Modifier System.mkv
6.1MB
11. Character Stats/148 - Percentage Modifiers.mkv
7.33MB
11. Character Stats/149 - Data Hazards And Race Conditions.mkv
3.93MB
11. Character Stats/150 - Hunting Down Race Conditions.mkv
6.39MB
11. Character Stats/151 - Awake vs Start.mkv
7.86MB
11. Character Stats/152 - Lazy Initialisation.mkv
9.24MB
11. Character Stats/153 - Progression Stats Spreadsheet.mkv
11.96MB
12. Final Polish/154 - Configurable Cursors.mkv
8.62MB
12. Final Polish/155 - Cursors And UI.mkv
5.63MB
12. Final Polish/156 - Generic Raycastable Components.mkv
8.06MB
12. Final Polish/157 - Cursor Type With IRaycastable.mkv
4.17MB
12. Final Polish/158 - Raycast Sorting.mkv
5.1MB
12. Final Polish/159 - Raycasting To A NavMesh.mkv
11.41MB
12. Final Polish/160 - Calculating A NavMesh Path.mkv
11.02MB
12. Final Polish/161 - In Game UI.mkv
5.17MB
12. Final Polish/162 - Text Fading Animation.mkv
2.68MB
12. Final Polish/163 - Spawning Damage Text.mkv
3.79MB
12. Final Polish/164 - Using Unity Events.mkv
7.06MB
12. Final Polish/165 - Updating The Damage Text Value.mkv
3.3MB
12. Final Polish/166 - Unity Events With Parameters.mkv
4.84MB
12. Final Polish/167 - Health Bar UI.mkv
5.65MB
12. Final Polish/168 - Updating The Health Bar Scale.mkv
4.34MB
12. Final Polish/169 - Disabling Empty Health Bars.mkv
3.21MB
12. Final Polish/170 - Fixing The Fader.mkv
7.23MB
12. Final Polish/171 - Coroutine Race Conditions.mkv
7.81MB
12. Final Polish/172 - Camera Facing LateUpdate Fix.mkv
1.13MB
12. Final Polish/173 - Sound Effects And UnityEvents.mkv
8.09MB
12. Final Polish/174 - Weapon Prefab Refactor.mkv
4.45MB
12. Final Polish/175 - Fighter To Weapon Communication.mkv
6.61MB
12. Final Polish/176 - Boom Microphone Audio Listener.mkv
5.08MB
12. Final Polish/177 - Health Pickup Hack.mkv
5.93MB
12. Final Polish/178 - Visual Polish Audit.mkv
3.01MB
12. Final Polish/179 - Visual Polish Part 1.mkv
8.13MB
12. Final Polish/180 - Visual Polish.mkv
13.71MB
12. Final Polish/181 - Visual Polish.mkv
14.78MB
12. Final Polish/182 - Combat Moment Fine Tuning.mkv
8.86MB
12. Final Polish/183 - Bug Attacking Distant Enemies.mkv
6.73MB
12. Final Polish/184 - Enemy AI Agro.mkv
6.46MB
12. Final Polish/185 - Enemy Mob Mechanics.mkv
8.17MB
12. Final Polish/186 - Bug Shooting Over Water.mkv
3.22MB
12. Final Polish/187 - Youve Finished The Course.mkv
2.33MB
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