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[Uartsy] Creating An MMO Game Character
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2019-9-8 18:33
2024-10-29 06:53
188
6.83 GB
134
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Uartsy
Creating
An
MMO
Game
Character
文件列表
Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.m4v
49.04MB
Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.m4v
39.05MB
Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.m4v
37.86MB
Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.m4v
36.51MB
Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.m4v
29.44MB
Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.m4v
28.71MB
Project 1 Getting Started & Planning Your Asset/09 Q&A Session.m4v
28.01MB
Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.m4v
27.08MB
Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.m4v
26.45MB
Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.m4v
23.91MB
Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.m4v
22.97MB
Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.m4v
20.22MB
Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.m4v
19.99MB
Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.m4v
18.04MB
Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.m4v
17.82MB
Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.m4v
15.29MB
Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.m4v
9.98MB
Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.m4v
8.55MB
Project 1 Getting Started & Planning Your Asset/01 Introduction.m4v
7.73MB
Project 2 Sculpting Theory/10 Establising Planes of the Feet.m4v
45.96MB
Project 2 Sculpting Theory/15 Forming the Planes of the Head.m4v
45.79MB
Project 2 Sculpting Theory/13 Refining the Legs.m4v
44.8MB
Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.m4v
44.38MB
Project 2 Sculpting Theory/14 Working on the Head.m4v
44.21MB
Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.m4v
40.79MB
Project 2 Sculpting Theory/05 Planes and Major Shapes.m4v
33.46MB
Project 2 Sculpting Theory/12 Forming the Planes of the Legs.m4v
28.79MB
Project 2 Sculpting Theory/09 Working the Feet.m4v
28.16MB
Project 2 Sculpting Theory/07 Muscle Forms.m4v
28.13MB
Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.m4v
27.27MB
Project 2 Sculpting Theory/17 Shaping the Horns.m4v
26.46MB
Project 2 Sculpting Theory/04 Using a Relaxed Pose.m4v
25.4MB
Project 2 Sculpting Theory/02 Anatomy References.m4v
25.38MB
Project 2 Sculpting Theory/11 Working the Legs.m4v
24.04MB
Project 2 Sculpting Theory/03 Proportions.m4v
21.1MB
Project 2 Sculpting Theory/06 Silhouette.m4v
18.61MB
Project 2 Sculpting Theory/01 Introduction.m4v
17.83MB
Project 3 Sculpting Continued/02 Shaping the Mane.m4v
63.56MB
Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.m4v
63.25MB
Project 3 Sculpting Continued/08 Low Poly Edge Creasing.m4v
51.9MB
Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.m4v
51.33MB
Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.m4v
43.76MB
Project 3 Sculpting Continued/05 Positioning the Armor.m4v
43.41MB
Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.m4v
43.07MB
Project 3 Sculpting Continued/01 Introduction.m4v
40.31MB
Project 3 Sculpting Continued/13 Refining the Tail Accessory.m4v
39.31MB
Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.m4v
38.91MB
Project 3 Sculpting Continued/14 Symmetry and Horns.m4v
35.81MB
Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.m4v
34.78MB
Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.m4v
32.53MB
Project 3 Sculpting Continued/06 Placing Landmarks on Armor.m4v
30.95MB
Project 3 Sculpting Continued/15 Assignment Goals.m4v
20.79MB
Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.m4v
63.85MB
Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.m4v
62.6MB
Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.m4v
59.08MB
Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.m4v
55.79MB
Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.m4v
52.83MB
Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.m4v
51.4MB
Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.m4v
48.31MB
Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.m4v
47.63MB
Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.m4v
42.73MB
Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.m4v
42.7MB
Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.m4v
42.27MB
Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.m4v
42.22MB
Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.m4v
39.75MB
Project 4 Final Sculpting & Polypaint/01 Introduction.m4v
37.55MB
Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.m4v
36.11MB
Project 4 Final Sculpting & Polypaint/14 Character Stylization.m4v
34.77MB
Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.m4v
21.3MB
Project 5 Retopology/14 Retopologizing The Armor.m4v
143.96MB
Project 5 Retopology/13 Retopologizing The Mane.m4v
143.87MB
Project 5 Retopology/12 Retopologizing The Face Part 2.m4v
135.02MB
Project 5 Retopology/04 Retopologizing The Leg.m4v
118.38MB
Project 5 Retopology/09 Retopologizing The Saddle Part 1.m4v
108.93MB
Project 5 Retopology/08 Retopologizing The Body and Hind Leg.m4v
108.09MB
Project 5 Retopology/10 Retopologizing The Sattel Part 2.m4v
95.23MB
Project 5 Retopology/15 Retopology Resources.m4v
82.37MB
Project 5 Retopology/11 Retopologizing The Face Part 1.m4v
73.25MB
Project 5 Retopology/07 Accounting For Leg Deformation Part 2.m4v
72.02MB
Project 5 Retopology/03 Planning Out The Retopology Process Part 2.m4v
68.02MB
Project 5 Retopology/16 Questions and Closeout.m4v
64.85MB
Project 5 Retopology/02 Planning Out The Retopology Process Part 1.m4v
59.73MB
Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.m4v
54.52MB
Project 5 Retopology/06 Accounting For Leg Deformation Part 1.m4v
45.44MB
Project 5 Retopology/01 Introduction.m4v
3.09MB
Project 6 UVs and Baking/06 Seperating the Rest of the Body.m4v
117.6MB
Project 6 UVs and Baking/07 Closeout.m4v
108.93MB
Project 6 UVs and Baking/08 Further Shell Fixes in Maya.m4v
105.97MB
Project 6 UVs and Baking/14 Setting up the Bake Cage.m4v
97.35MB
Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.m4v
83.64MB
Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.m4v
76.83MB
Project 6 UVs and Baking/12 UV Packing Pt. 2.m4v
70.69MB
Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.m4v
70.13MB
Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.m4v
66.21MB
Project 6 UVs and Baking/10 Conneting UV Shells.m4v
61.66MB
Project 6 UVs and Baking/17 Previewing Bakes on Model.m4v
61.05MB
Project 6 UVs and Baking/04 Manage UV Texture Space.m4v
59.68MB
Project 6 UVs and Baking/16 XNormal Map Bakeing.m4v
56.36MB
Project 6 UVs and Baking/18 Closeout.m4v
55.7MB
Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.m4v
52.67MB
Project 6 UVs and Baking/05 Stacking UV.m4v
45.02MB
Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.m4v
38.84MB
Project 6 UVs and Baking/11 UV Packing Pt. 1.m4v
36.48MB
Project 7 Texturing Continued/03 Creating Selection Sets.m4v
77.14MB
Project 7 Texturing Continued/09 Refining Body Gradients.m4v
70.48MB
Project 7 Texturing Continued/13 Painting Theory Discussion.m4v
69.31MB
Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.m4v
59.74MB
Project 7 Texturing Continued/04 Establishing Base Colors.m4v
58.15MB
Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.m4v
54.43MB
Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.m4v
53.1MB
Project 7 Texturing Continued/10 Introducing Color Variation.m4v
51.02MB
Project 7 Texturing Continued/02 Creating and Using a Cavity Map.m4v
50.78MB
Project 7 Texturing Continued/05 Breaking Up Flat Colors.m4v
49.82MB
Project 7 Texturing Continued/11 Motteling the Metal Texture.m4v
48.76MB
Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.m4v
42.41MB
Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.m4v
40.11MB
Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.m4v
30.87MB
Project 7 Texturing Continued/15 Creating the Gloss Map.m4v
26.22MB
Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v
82.48MB
Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.m4v
82.09MB
Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.m4v
81.58MB
Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.m4v
81.3MB
Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.m4v
71.23MB
Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.m4v
64.29MB
Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v
61.54MB
Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.m4v
60.58MB
Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.m4v
54.73MB
Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.m4v
49.79MB
Project 8 Rendering & Presentation/08 Additional Metallic Work.m4v
44.28MB
Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.m4v
44.09MB
Project 8 Rendering & Presentation/09 General Work Time on Characters.m4v
42.08MB
Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.m4v
33.92MB
Project 8 Rendering & Presentation/03 Metallic and Glow Channels.m4v
33.62MB
Chris_Youngmin_david.mp4
232.53MB
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